Solid mechanics simulacra, of the toy variety
This thread is to document the results obtained from playing around with a physics engine. A game physics engine. How useful could that be? If it's accurate for the application, how bad can it be? How is accuracy determined?
Questions, questions, questions. Too tiresome, let me skip to the answers and then go back and revisit the questions.
- A body cannot be simultaneously both rigid and deformable
- A rigid body, obeying d'Alembert's principle, forces energy dissipation of crushing to occur in the lower block
- A non-rigid upper block passes diminished jolt amplitude to the 'roofline' but does so by dissipating energy internally, through deformation and failure
- A discrete model, even highly idealized, is a dynamic problem with more than one degree of freedom if upper is not rigid
- The simplest representation, which conforms to typical discrete inelastic models, has TWO aggregate, generalized coordinates
- A 1D solid slab and spring model with many members, and which fails, has a propensity for crush-up whether or not crush down occurs
Surprised? Not me. But maybe you disagree. I'll be back to disclaim, explain and support these notions, along with showing some results, as time permits. In the meantime, either yawn or rip me a new one, either one is fine.
The thread title comes from terms used by David B. Benson, Dr. G, and Heiwa. The placement is because the topic is not specific to the mechanics of any particular collapse.
Questions, questions, questions. Too tiresome, let me skip to the answers and then go back and revisit the questions.
- A body cannot be simultaneously both rigid and deformable
- A rigid body, obeying d'Alembert's principle, forces energy dissipation of crushing to occur in the lower block
- A non-rigid upper block passes diminished jolt amplitude to the 'roofline' but does so by dissipating energy internally, through deformation and failure
- A discrete model, even highly idealized, is a dynamic problem with more than one degree of freedom if upper is not rigid
- The simplest representation, which conforms to typical discrete inelastic models, has TWO aggregate, generalized coordinates
- A 1D solid slab and spring model with many members, and which fails, has a propensity for crush-up whether or not crush down occurs
Surprised? Not me. But maybe you disagree. I'll be back to disclaim, explain and support these notions, along with showing some results, as time permits. In the meantime, either yawn or rip me a new one, either one is fine.
The thread title comes from terms used by David B. Benson, Dr. G, and Heiwa. The placement is because the topic is not specific to the mechanics of any particular collapse.






























