The end result should be a pretty accurate series of positional and angular changes in three dimensions, against time.
I'm not sure if separate studies have been performed, and would be interested to see them posted here.
This is the first PRE-DRAFT test:


http://www.youtube.com/watch?v=IgUOscyCr9k
(I'm aware of the 'jolt' in the rendered descent in the extended YT copy. It shouldn't be there. Only noticed it after the render and didn't want to wait another 4 hours to re-do it. It's just a pre-draft test to get the idea across at the moment. Accuracy will improve massively over time.)
One point of note at this very early stage, is that in order to replicate the initial 'tipping' I had to set the pivot point to the front of the North Face. Without doing so there is an unavoidable vertical elevation of the 'split-point' in the North face. An obvious observation perhaps, but thought it should be noted. The pivot point is bound to move towards the core as accuracy is increased, as some of the vertical motion caused by tipping will be counterracted by physical vertical motion of the entire cap. Hope that makes sense
Camera positions for various clips would be very useful...

