That is a fine demonstaration! Did you just remove one connector between the two blocks, so that some small crush-up occurred?OneWhiteEye wrote:The first two connections in both the upper and lower block break, then it is crush down exclusively ...
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That is a fine demonstaration! Did you just remove one connector between the two blocks, so that some small crush-up occurred?OneWhiteEye wrote:The first two connections in both the upper and lower block break, then it is crush down exclusively ...
David B. Benson wrote:That is a fine demonstaration!OneWhiteEye wrote:The first two connections in both the upper and lower block break, then it is crush down exclusively ...
Did you just remove one connector between the two blocks, so that some small crush-up occurred?
OneWhiteEye wrote:In fact, I do believe a challenge would be to create a system with sustained equal proportion of crush up and down.





Only possible in zero-G if material properties are the same in both components.OneWhiteEye wrote:In fact, I do believe a challenge would be to create a system with sustained equal proportion of crush up and down.
David B. Benson wrote:Only possible in zero-G if material properties are the same in both components.OneWhiteEye wrote:In fact, I do believe a challenge would be to create a system with sustained equal proportion of crush up and down.

You said it!OneWhiteEye wrote:Awesome.
Heiwa wrote:It seems models lately are just solid mechanics ones with solid slabs colliding like billiard balls flying away in various directions.
Very well. I like it. It is a good attempt.
But what happened to the sawdust-n-glue elements?
Please focus on the model, where upper part C crushes lower part A due to gravity only and where C and A have same structure and A is, say, 10 times bigger than C.
Crushing assumes elastic and plastic deformations and failures of the parts and their elements involved, and the objective is to find a structure that allows a smaller part C of this structure to destroy a bigger part A of the same structure assisted by gravity only.
The problem is, evidently, that reaction forces due to gravity forces at the collision will destroy part C quite quickly, at any scale.
David B. Benson wrote:OneWhiteEye --- A small improvement would be to color the upper part, say green, so that upper and lower are more easily distinguished.
Heiwa wrote:Crushing assumes elastic and plastic deformations and failures of the parts and their elements involved, and the objective is to find a structure that allows a smaller part C of this structure to destroy a bigger part A of the same structure assisted by gravity only.
Heiwa wrote:But the dominoes are neither deformed nor crushed.
OneWhiteEye wrote:
1.Crushing assumes elastic and plastic deformations and failures of the parts and their elements involved, and the objective is to find a structure that allows a smaller part C of this structure to destroy a bigger part A of the same structure assisted by gravity only.
Bolding mine. My definition of crushing includes breakage (fracture). Since it happens to be easiest to model, and isolation of factors is a desireable thing anyway, that's what I've started with, a very simple unit that provides structural integrity and consumes energy to fail. The discrete nature of the failure imposes limitations compared to a more realistic sim, but this corresponds to the discrete model simplification, anyway.
2.The problem is, evidently, that reaction forces due to gravity forces at the collision will destroy part C quite quickly, at any scale.
I do not believe this is the case for all systems, though may be true for some. Just my opinion. Would you mind clarifying or restating your position as to conditions of part A at the conclusion of part C destruction?
Heiwa wrote:Re. 1 you have to consider (a) elastic deformation, (b) plastic deformation, (c) fractures of columns and (d) where the fractured parts - column butt ends - displace to continue the destruction.
If only (a) takes place of columns, result is a bounce of part C.
Same at (b) but not so pronounced. With (c) the interface changes - free column butt ends are formed - and now, newly broken elements - columns - are part of the action. What to they (d) do?
Your dominoes do not show separate column and floor elements.
If you can show that upper part C dominoes - columns and floors - destroy lower part A similar dominoes, while C dominoes are just 'neglibly damaged' ... very well. Then Benson will be happy.
In my humble opinion an equivalent number of dominoes of both parts A and C will be affected at collision and these dominoes will get entangled and friction between them takes over and arrests further actions. And as A contains more dominoes than C, A will always stop C.
I would be happy if Benson changes his mind.
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