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Crush-down models

Analysis, observations and theory related to progression.

Re: Crush-down models

Postby David B. Benson » Tue Mar 17, 2009 12:08 am

OneWhiteEye --- I'm not the one with any doubts about the matter: there can be no significant early crush-up.

But there are many advantages to a simulation with the results turned into a gif visual. To avoid just plugging in the usual cruah-down equations, consider an FEA style program. The issue is material properties that you use. I'll suggest a material similar to lightweight sawdust-n-glue. The sawdust-n-glue is filled with air pockets (hence lightweight) and is easily crushed. It used to be used as a packaging material to protect contents; nowadays something similar is done with plastic "peanuts".

For the simulation, the idea is that there are no walls or floors, just cubes of sawdust-n-glue which are capable of standing one on top the other, but if the upper one is dropped a short distance, the material locally crushes by a factor of four. That ought to do it to begin the progressive collapse.
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Re: Crush-down models

Postby OneWhiteEye » Tue Mar 17, 2009 12:43 am

Very good. As a start, how does this sound: cubic lattice of simple shapes, say spheres, that occupy about 20 - 25% of the total volume. These would be perfectly rigid bodies joined together with invisible, fixed joints which break when subjected to impulse above a certain value. The joints would maintain a fixed distance between the bodies until broken. Detached fragments would be free to leave the boundary of the structure (or not - invisible walls could be provided). The lattice for each block could be dimensions of 10x10x10, or thereabouts. The size of the spheres would prevent the blocks slipping between each other.

This would be a pure force/collision/impulse simulation in that the materials will have no internal properties other than mass. Surface properties like static and dynamic friction, elasticity, etc. can be specified.

A good start?
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Re: Crush-down models

Postby David B. Benson » Tue Mar 17, 2009 12:52 am

OneWhiteEye --- As I used to say when I was a lot younger,

Hot Damn! :idea:
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Re: Crush-down models

Postby OneWhiteEye » Tue Mar 17, 2009 12:56 am

Good! We're on. Give me a few days, I'll report progress.
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Re: Crush-down models

Postby Heiwa » Tue Mar 17, 2009 3:15 pm

David B. Benson wrote:For the simulation, the idea is that there are no walls or floors, just cubes of sawdust-n-glue which are capable of standing one on top the other, but if the upper one is dropped a short distance, the material locally crushes by a factor of four. That ought to do it to begin the progressive collapse.


Cubes of sawdust-n-glue? Sounds soft! Crush down? Well - drop a cube of sawdust-n-glue on solid ground as test! Result? Does the sawdust-n-glue cube with material that locally crushes by a factor of four actually crushes by a factor or four? Or any number? Either the sawdust-n-glue cube bounces or it gets locally damaged ... or both.
Now - drop a sawdust-n-glue cube on another, similar sawdust-n-glue cube. What happens? Well, now you can be certain that the dropped sawdust-n-glue cube bounces. Reason is that a sawdust-n-glue cube, material of which locally crushes by a factor of four, cannot crush another similar sawdust-n-glue cube. This is the basics of mechanics of soft materials.
This thread is getting stranger and stranger.
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Re: Crush-down models

Postby David B. Benson » Tue Mar 17, 2009 6:34 pm

OneWhiteEye --- After thinking about it for a bit, I suggest using slabs rather than spheres. There is but one slab per elevation unit, held up by a single "glass" rod. Both are perfectly rigid. The slab has infinite strength, but the rod shatters and disappears at some load limit.

This is the most severe test of the crush-down equations I can think of. I'd be termpted to use Frank Greening's equations, but that would not be an FEA style analysis. I recommend just using Newton's laws, force of gravity, and the above material properties. That way doubters, if sane, cannot deny what they see.
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Re: Crush-down models

Postby Heiwa » Tue Mar 17, 2009 7:02 pm

David B. Benson wrote: I suggest using slabs rather than spheres. There is but one slab per elevation unit, held up by a single "glass" rod. Both are perfectly rigid. The slab has infinite strength, but the rod shatters and disappears at some load limit.

This is the most severe test of the crush-down equations I can think of.


Slabs! Ok, a square or rectangular piece of something is the connector instead of a sawdust-n-glue sphere and it is held up by a single "glass" rod. Is the "glass" rod the wall? The transparent Lego brick?
And both are rigid! Ok - they cannot deform ... but maybe break? The connector - slab - has infinite strength (!!!!) - why not - it is an assumption - but the rod - the rigid wall? - shatters and disappears at some load limit. Where does it disappear? Do you suggest magic? And at what load limit? Some is a bit ???? I know I am pretty stupid - or at least a lot of people suggest it - but, Benson, can't you explain your ideas more clearly? Thanks.
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Re: Crush-down models

Postby David B. Benson » Tue Mar 17, 2009 11:07 pm

Heiwa --- Slabs are like floors; playing cards are thin slabs. The rod, below the center of the slab, holds the slab up off the one below, being about 3--4 times as high as the slabs. The slabs are supermen, cann't be damaged. The rods, when they shatter, disappear so as to simplify the FEA.
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Re: Crush-down models

Postby OneWhiteEye » Wed Mar 18, 2009 5:08 am

David B. Benson wrote:OneWhiteEye --- After thinking about it for a bit, I suggest using slabs rather than spheres.

Very interesting you should say this. Previously, I'd worked with slabs; you may remember the 13 story sim with floor slabs over at physorg. I've had problems with slabs and stability. Sometimes it's not a matter of the simulation going bananas, more a matter of how ideal rigid slabs would behave if they existed in the real world. Either way, bananas or too perfect, both give the same result: behavior not seen in the real world. An example is a crush-up run I did, originally posted in einsteen's WTC7 collapse model thread (http://the911forum.freeforums.org/relation-collapse-time-and-collapse-energy-in-a-simple-model-t17-15.html#p1161):

Image

Tiny, but if you can see, it's quite similar to what you describe in the rest of your post. One slab per floor, one invisible support per story. The interesting thing, however, is the collapse arrest. As Hambone pointed out in the next post, my floors were too bouncy. You simply don't see that in real life, materials are generally so inelastic and lossy. I had to artificially dampen the motion beyond what seemed reasonable to tame the oscillations and, even so, the problem did not fully go away.

What happened there was that the physics engine refused to produce motion in accordance with a simple crush-up model - in particular 'the pile' at the bottom. A simple model dictates stuff hits the bottom, immediately stops and sticks in an ever growing debris pile. That's not the way rigid bodies work unless there's a magnetic attraction between, or at least some adhesion on contact. While the body parameters include restitution, which can be set to zero, it turns out this is insufficient in some cases to stop all motion upon collision. If it's a sphere, or the edge of a cube, yes this technique will permit a fully inelastic collision. However, it will not stop a body from being rotated in eccentric collision with another body. Slabs and tubes, having long moment arm, are particularly sensitive to this effect.

Short story long, a resonance effect stored kinetic energy in oscillations of the debris pile such that the floor slabs were bouncing back up to meet the descending block. The net effect at a particular superposition of these oscillations was to provide a cushion for the block in its descent! This is how that run came to be an arrested collapse. Tweak the parameters a little and it will go to completion. I believe the phenomena can even be fit within einsteen's model by allowing imaginary solutions; normally the energy would disappear into ideal inelastic collisions.

That's the downside of slabs.

But... I'm glad you raised the issue because that's pretty much what I was going to propose as a first stab, anyway. Not wanting to disappoint. I think it would be nice to work up to a cubic lattice but it's necessary to scale up incrementally to validate along the way, and some quick results are welcome. I may switch between blocks, slabs and spheres, or whatever, but we really must start with small, simple structures. Not to mention, if my calcs are correct, a simple cubic lattice 10 units on a side has only 1000 nodes, but 5400* nearest neighbor joints. I do not trust a model with over 10,000 joints unless it's at the end of a series of scale-ups.

There is but one slab per elevation unit, held up by a single "glass" rod. Both are perfectly rigid. The slab has infinite strength, but the rod shatters and disappears at some load limit.

The environment I've chosen, at least to start with, allows constraints in the form of joints (rigid or flexible, optionally breakable) between bodies. These joints don't have any material representation, they're just programmatic constructs.** Therefore the very things that can be used to hold pieces together already have the desired property. It's more work if you want to see them, because something visible has to be created to represent them.

This is the most severe test of the crush-down equations I can think of. I'd be termpted to use Frank Greening's equations, but that would not be an FEA style analysis.

My thought is that a valid simulation will correspond nicely to Greening's equations. The KE/PE/MV etc data in the crush-ups I did (as above) looked like the plots produced using einsteen's simplified model.

I recommend just using Newton's laws, force of gravity, and the above material properties.

Already built in to an optimized solver. I'll grant you that it is NOT optimized for accuracy, and has many drawbacks, but it's better than anything I could write myself.

That way doubters, if sane, cannot deny what they see.

I expect it will take some significant justification to convince skeptics, and so it should, as skepticism is advised. If this isn't done right, it will be meaningless. As it is, there's a chance it will fail to deliver altogether, but I'm going to work it.

* Oops, I double-counted the joints. Each interior point, for example, has 6 attach points but the joint itself is shared with one other body. Still, better the joints number in the hundreds rather than thousands.

** I realize that sounds stupid, all of the components are programmatic constructs; there's no mass or surface associated with joints

PS - I have what might be an elegant plan for 'cooking' an amorphous complex of bodies using fewer joints, down the road. It would parallel your sawdust and glue, in a way. Many small structures can be generated which are composed of varying cylinders in a random arrangement with one joint between each nearest neighbor. A large collection of these could then be dropped, in simulation, into a virtual bucket. The group, at rest, can then be 'frozen' in place by adding (somewhat stronger) joints between the small components. This leaves a lot of voids and introduces irregularity into the structure to smooth things out a bit in the solver.
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Re: Crush-down models

Postby David B. Benson » Wed Mar 18, 2009 6:30 pm

OneWhiteEye --- Aha, you already have an FEA engine. Ok, slabs need to be lossey, not bouncy.
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10% / 90% mixed crush

Postby OneWhiteEye » Fri Mar 20, 2009 8:28 am

Top two stories of 20 stories drop one story onto the lower 18 stories. Quite a story, indeed. All floor slabs are equal size, connections are equal strength. Structure stands indefinitely when all 20 floors are bonded. Let upper two floors drop, leaving only one intact connection between them, and this upper 10% breaks two bonds below in sequence before it gets enough tip to break the upper connection from torque while simultaneously breaking the third on the lower block.

Image

This is quite preliminary, I'll explain more later. It's only the second model, the first was two equal blocks of 10 stories each; more interesting as far as I'm concerned.

Obviously, it will all get more interesting when the slab mass and connection strength are varied vertically, with perhaps a static DCR of ~0.4 established. More stories.
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50% / 50% mixed, then down, then up

Postby OneWhiteEye » Fri Mar 20, 2009 9:00 am

Here identical upper and lower 10 story blocks. The first two connections in both the upper and lower block break, then it is crush down exclusively until the remaining upper block contacts the top of the debris pile, then it is crush up to completion.

Image
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Re: Crush-down models

Postby Heiwa » Fri Mar 20, 2009 4:21 pm

Nice examples of dropping dominoes. But the dominoes are neither deformed nor crushed. Reminds me of the Domino Theory of the 60's.
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Re: Crush-down models

Postby Heiwa » Fri Mar 20, 2009 4:26 pm

David B. Benson wrote:OneWhiteEye --- Aha, you already have an FEA engine. Ok, slabs need to be lossey, not bouncy.

In FEA and beam analysis most elements are elastic. But you can define them as you like. Just change the properties. And you can produce rigid ones. And add springs.

What is lossey?
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Re: Crush-down models

Postby OneWhiteEye » Fri Mar 20, 2009 5:12 pm

Heiwa wrote:Nice examples of dropping dominoes.

Thank you. A vertical stack of dominoes, to be precise. Held in place by identical magic fairies that give up and go away when the going gets too tough. Or was it the tentacles of an invisible Kraken holding the floors? I forget. I'll have to check the code.

But the dominoes are neither deformed nor crushed.

True, dat. But, one step at a time. The next few steps, with dozens or hundreds of trials each, won't involve deformation or crushing, either. Only loss of integrity/energy/mass and acceleration of pieces, via impulse.

In FEA and beam analysis most elements are elastic.

You can even put pockets of fluid inside of weird solid shapes and squeeze them between two perfectly rigid plates until they pop! Here, I'm not doing FEA. I'm using a physics engine; this sort of library is for games, not engineering simulation of structures. I do have some FEA programs, and may eventually incorporate them into the overall framework, but all I'm after here is a rigid body ballistic-type analysis. While this particular engine has a very accurate iterative solver, the simulation is what it is, parametrically controlled but primarily rules-based if tuned properly and limited in its applicability to real-world scenarios. The engine can do soft bodies and articulated joints with various degrees of freedom, spring constants, damping, breakage thresholds, and so on. Later, maybe, but added complexity only increases the chance of error and quicker reaches the limits of this platform in terms of applicability.

With that in mind, I must caution against taking these results as proving anything one way or the other with respect to behavior in the real world. This series of simulations is to provide guidance to me, personally, in how to build a uniform physical structure 10 cm high where the top 1 cm can destroy, by crushing, the lower nine. Then crush itself. I don't want a prize or anything like that, even though it is a daunting task.
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